Head of Creative
Nic is our very own game designer, having mastered the dark arts of making things fun that really have no right to be. Being a real life game designer involves a little less brutality than in the Hunger Games, but it’s still a tough job to get right. Nic is tasked with “finding the fun” — an intuitive property often overlooked when working towards something functional. These game design skills translate across to anything interactive.
Nic started out with a degree in Game Design with Honours at Griffith QCA in 2011, before deciding the world’s cacti were not nearly well-placed enough.