NIC GOMEZ

NIC GOMEZ

Head of Creative

Nic is our very own game designer, having mastered the dark arts of making things fun that really have no right to be. Being a real life game designer involves a little less brutality than in the Hunger Games, but it’s still a tough job to get right. Nic is tasked with “finding the fun” — an intuitive property often overlooked when working towards something functional. These game design skills translate across to anything interactive.

Nic started out with a degree in Game Design with Honours at Griffith QCA in 2011, before deciding the world’s cacti were not nearly well-placed enough.